Hello everybody, Nick here.
So this is a strange thing to write, but as of very soon I shall no longer be one half of Force of Habit. I have decided to leave the company in the capable hands of Ashley and will be embarking on my own, curious, solo adventure.
Before I go any further I'll mention that I will be taking Friendship Club with me, with a view to continuing work on the game alongside Clockwork Cuckoo. Updates to the game were drying-up, but at the same time the 3rd party work we had to take on wasn't really bringing in enough money to devote larger chunks of time to it. We had begun seriously looking at finding investment to finish it, but the deeper we went down that path, the more I realised that money wasn't likely to fix some of the more profound issues we've been having. Neither of us were looking forward to coming into work and stress was becoming a serious burden on the both of us. The mental, physical unease of being an indie is something we're used to and sadly expect, however it was supposed to be fun. Why wasn't it fun anymore?..