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Our Games

Experiments & Jams



Play Online

Start with nothing… but a seed… of an invasive species!

Overcrowd the planet and take it over! Those native species won’t stand a chance!

Developed solo in < ~16 hours for Ludum Dare 45 compo (theme: "Start with nothing") and Fuse Jam 3 (theme: invasive species) in October 2019.


Neon Caves

Explore the Neon Caves, a fragile ecosystem lost to the world for centuries. Recently rediscovered by your research team, use your ship's anchor ability and elite implements to stabilise the cave while keeping the hostile inhabitants at bay.

  • Endless arcade-action gameplay. How long can you survive?
  • 9 unique enemy types: including historically accurate giant crustaceans!
  • 4 awesome power-ups: rapid fire, bombs, invincibility and ghost ship!
  • 28 hard-as-nails achievements.
  • Nintendo Switch & OUYA-exclusive leaderboards.

An experimental off-shoot of our debut game Toast Time; originally on OUYA and part of the Indie Statik Kickstarter GAME PACK.

A collaboration with Terra Lauterbach (graphics) and Joe Williamson (music).


Toast Time: Smash Up!

Buy on Nintendo Switch eShop

Fresh from the oven, Toast Time: Smash Up! brings the unique toast-based recoil/reload action from cult hit Toast Time to the multiplayer brawler/esports genre.

Return as TERRY (Toast-Ejecting Recoil & Reload System) with a multitude of new, breakfast-based, zany, over-the-top awesomeness, and start a competitive smash up at a bakery near you!

Includes the original Toast Time - a classic!

Feast your eyes on this hot plate of features::
  • 54 action-packed single player missions - each served warm with it's own choreographed soundtrack.
  • 16 exciting bread-based weapon upgrades - from crumpets to baguettes you'll never go hungry.
  • Multiplayer SMASH UP Mode - garnished with all-configurable gameplay mix-ups.
  • Loads of colourful pixel art hats and customisations - glazed to perfection, from pirate to pharaoh.
  • Addictive and original gameplay - topped with intrigue and zealous delight.
  • Iron man survival mode and bonus coffee time mode - the icing on the figurative cake.
  • n.b. Side dishes not included. Have your toast and eat it.

Deep Heat Deep Heat


Deep Heat

Play Online

Five. Nope... TEN floors of mayhem!

Don your flamethrower, your CO2 canisters, your dancing shoes - fire & flounce your way through the deepest, darkest, hottest, hungriest underground bunker in history.


  • 10 floors of mayhem - with 6 unique enemy types.
  • 15 upgrades - including sprinkers, big sacks, hot feet and night vision.
  • Money, money, money! Fire! Money!

Originally developed solo in < 48 hours for Ludum Dare 42 compo (theme: "Running out of Space") in August 2018.


  • Graphics: 6th
  • Audio: 7th

Developed further for its "mini" release - adding double the content, double the upgrades, double the bells & whistles. Kapow!


Pollen Patrol

Play Online

Your queen needs your help! Play as Fizz the Bee as you collect pollen to transmit back to the hive.


  • Pseudo-3D arcade action!
  • Authentic yesteryear super-scaler graphics!
  • Jazzy tunes!
  • Bees!

Created with Tom Waterhouse (2dforever) and Jeremy Howard (Spicy J Audio) during Global Game Jam 2018 (theme: "Transmit") in January 2018.

Winner of the "Most Polished Game" award!


Carl Hates Christmas

Play Online

You are Carl. Carl hates Christmas!

Steal all twelve presents from flat-earth santa. Make the world a better place.

Developed solo in < 48 hours for Ludum Dare 40 compo (theme: "The more you have, the worse it is") in December 2017.


  • Overall: 95th
  • Fun: 38th
  • Audio: 5th


Toast Up

Play Online

You are TERRY. Toast-Ejecting Recoil and Reload sYstem.
A toaster, technically.

You wake up and find yourself in a strange place. Eerie… With many of your internal components missing. Salvaged for scrap! Oh no! You should probably try to get back home…. (Home… Ahh… Willy’s Wheat Farm… the idyllic pastures and solitude…)

An experimental off-shoot of our debut release Toast Time.

Developed solo in < 48 hours for Ludum Dare 39 compo (theme: "Running out of Power") in July 2017.


  • Overall: 6th
  • Fun: 8th
  • Graphics: 6th
  • Audio: 18th


The Butterfly Effect


Arcade-action survival puncher set in a spiral of cause and effect. Not just how many days can you survive, but how many butterflies?!

A game that changes based on your strategies and forces you adapt in turn.

  • Stand still, and the game will give you bombs!
  • Move around, and the game will give you a charge-up punch glove which you have to stand still to use.
  • Be aggressive / eliminate all of the enemies, and the game will spawn more powerful enemies.
  • Be passive / collect all of the + symbols, and the game will spawn more static traps e.g. buzzsaws and arrow-firing blocks.
  • Follow specific movement patterns, and the game will take note and trim down the play area.

Cool, right?

Developed solo in ~32 hours at Jamchester 2017 in June.
Winner of the Technical Achievement award!



'makenines' is an ambient logic-puzzle game where you clear grids of numbers by making nines.

It requires careful thought and is solved using process of elimination similar to world-renowned puzzle game Sudoku. Think you're good with numbers? Think you're great at solving puzzles? Put your brain-skills to the test!

  • 80 * handcrafted fun & increasingly challenging puzzles!
  • 18 * new procedurally-generated puzzles each and every day.
  • 5 * interesting ways of manipulating numbers: slides, pushers, exchangers, rotators, stacks.
  • Smooth, ambient sound palette comprised of 9 unique tones.


Mr. Bit: Vacuuming Extraordinaire


Mr. Bit is a vacuum cleaner that LOVES to clean. Fortunately he lives with a hoarder and so has to clean in daily ritual. CLEAN UP THE HOUSE!

Developed solo at Global Game Jam 2016.

Friendship Club - Logo
Friendship Club Friendship Club!


Friendship Club

Pre-order now for Early Beta Access!

Monsters! Mayhem! Imaginary friends do nightly battle for the favour of their creator! Who will endure? What will be left of them? Come with us as we venture into the mind of young Timmy Bibble in...


Friendship Club is a local-multiplayer bullet-hell arena-shooter for PC and Mac.

Play as one of Timmy's four best (and imaginary) friends. Chud - a beast from the mountains. Old Man Ricketts - a prospector driven mad by his lust for gold. Shakey Jake - a ninja, bandit, skeleton... thing. The Canardinal - a duck from the Vatican!

Fire bullets that bounce forever. Catch bullets with supreme agility. Headbutt your opponents into oblivion. Be the best friend ever for little Timmy.

A long-term collaboration project with Clockwork Cuckoo.

  • 2 - 4 Player Local Multiplayer
    Get your friends together in the same room for the ultimate showdown!
  • 6 Game Modes
    Classic, Unarmed, Standoff, Bullet Hell, Bully/Target, Sticky Rugs (working title). More to come!
  • Procedural Level Generation
    Each environment has its own set of procedural content rules, as well as its own gameplay elements built in to it. (Currently two environments). No match is ever the same! more to come!)
  • Adjustable Game Speed
    Play super slow-mo, HYPER_SPEED, and everything in between.
  • Transparent Development
    Builds with new features released every few weeks -- watch the game come together as we're developing it! Engage with us and give us your feedback. Help us get it on to Early Access!


Toast Time

Toast Time is a throwback to the golden age of video games where old-school homebrew titles fused arcade action with a distinctly British sense of humour.

An appetising arena shoot-em-up garnished with tower-defence elements and served warm with awesome-sauce (probably syrup).

  • 54 action-packed missions.
  • 16 exciting bread-based weapons.
  • Iron man survival mode.
  • Bonus COFFEE TIME mode.
  • Loads of colourful hats and customisations.
  • Addictive and original gameplay specifically designed for touch.
  • Achievements and online high-scores.
  • Super-slick audio and calibrated soundtrack -- each level has its own track!


Sinking Feeling

Sinking Feeling is a game about a head falling through time and space.

Strategically smash and avoid panels of glass in risk/reward gameplay. Test your reflexes against intense - yet deliciously simple - minimalist action. Top-notch glass-shattering effects combined with a retro-style and chiptune soundtrack will keep you coming back for more.

Just one more go...

  • Increasingly challenging gameplay with 10 types of glass panels to smash through!
  • Two unlockable game modes.
  • Achievements and online leaderboards.
  • An emphatic custom-composed chiptune soundtrack.
  • A deep, honest and truly meaningful ending... probably.



Play Online

An intestinal-tract based shoot-'em-up supported by Wellcome Trust as the winning entry into their "Gamify Your PhD" game jam event.

Fire antimicrobial peptides from the intestinal cell wall at oncoming bacteria. Use antibiotics and absorb vitamins. Maintain a healthy balance inside the gut!

A collaboration with Clockwork Cuckoo and Dr. Margherita Coccia.


EST 100

A Tempest 2000-inspired arcade high-score combo blaster.

An experiment in linking movement mechanics to shooting mechanics. Each line segment is one bullet (you can see it recharge) and so to shoot more - while avoiding the enemies! - you have to keep moving!

Developed solo for Game Jolt's Indies VS Gamers jam on 20th July 2015


The Agent: Glory To Moscow

Not available for your os. Sorry!

The Agent: Glory To Moscow (агент: слава к Москве) is a fast-action two player game of cat and mouse designed to emulate a lost soviet arcade machine.

Players take it in turn to play as the Agent and the Target, to the best of 8 wins.

The game revolves around power-ups that are designed to affect the game without giving either player a significant advantage. There are no speed-bonus power-ups and no movement-restricting power-ups. The players are equal, the game is pure.

View the authentic instructions card (and the translated copy)!

For more information about the inspirations and processes behind this game, read our blog post!

A collaboration with Clockwork Cuckoo.
Developed in ~9 hours, an entry in to Creative Assembly's "The 80s" game jam as part of Rezzed (June 2013).


Alien Laser Bunnies

Not available for your os. Sorry!

Alien Laser Bunnies is a top-down multiplayer game of mimickry and camouflage with recursive meta-deceptions.

When the game starts, your aim as the player is to quickly figure which bunny you are controlling. Thereafter, outwit your opponent by blending in with other bunnies while hunting them down. When the time is right, blast them away with your GIANT LASER BEAM!

Collecting flaming carrots and ducks will recharge your laser, but they will also give your position away to the other player -- hop carefully!


The regular earth-bunnies that inhabit the game playing field are not controlled by artificial intelligence systems as it would first seem. They are articles of a former self, movements of a player in a previous game.

A collaboration with Joe Williamson.
Developed in ~15 hours, an entry in to the Wellcome Trust's "Deception" game jam as part of Extended Play Festival (October 2012).